High Concept: McCarran Airport Security Guard Motivation: To help all the oppressed and equalize opportunities for all. High Concept: Red Court Enthralled Executive
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Motivation: I must free my wife from the shades that darken her. Motivation: To keep the members of the Cirque protected, hidden, and unaligned. High Concept: Kinetomancer Circus Aerialist Motivation: To establish myself as a wizard the arcane world will notice. High Concept: Chronicler of Lost Lore, Cataloger of the Aracne, Servant of the Secret Fire, and Lord of the Stacks Motivation: To own the dreams of everyone in Vegas. High Concept: Underground Alchemist and Somniomancer Motivation: To find another way to stem her powers before it’s too late. High Concept: Psychomancer With A Heart of Gold Motivation: To put Winter in position for a big move. Motivation: To show the Seelie Court just how effective I can be, despite them. Motivation: To keep Wanderland fair and honest, no matter what the cost. High Concept: Goblin Guardian of Wanderland Motivation: Ishtar’s rise, by any means necessary. Motivation: I will cleanse this valley of its stink, as Ishtar commands. Motivation: To find a way out of this life, one way or another. High Concept: White Court Vampire Bouncer Motivation: I will control Wanderland at any cost. High Concept: White Court Marketing Maven Now that the head has been cut off the beast, there's no telling how ugly it's going to get the worst par is that the victims of these fights are everyday people being swindled, sold, and sometimes slaughtered as part of the factions' disputes.
Accepting that a certain amount of in-fighting was necessary, he did a good job of providing an adequate supply of sin to the demon without letting the fight break out into the streets. The Idea: The Dragon used to keep things under a perverse kind of control. The Idea: The bets the city cares about are the last few bucks in your pocket that separate you from homelessness, or the raid on the vampire den that your entire cadre goes on, knowing it could be the trap that gets you all killed. You can't walk down the street without rolling the dice. The Idea: Regardless of its source, Sin City is fill of temptations tailored to your every desire- sex, money, fame, even doing good. I'll wait a week before choosing players just to give folks plenty of time to check their schedules. Notice there's still plenty of room for us to tweak Las Vegas to add our own creative touches, which is quite nice. We call it Death Valley.įor the moment I've included some information about all of the major themes/threats, faces, and places. The last time the seal failed the surrounding area was scorched into a desolate ruin.
Yeah.Ģ) The White Council rarely sets foot there because of the inherent senses of wrongness about the place.ģ) There is a presence that dwells beneath Las Vegas channeling the power of the collective sins of the city into, this is the price it demands in order to maintain the seal on something far worse. Three things you should know about Las Vegas.ġ) The Unseelie Accords are not binding there. In an ideal world I'd like people to post once per day, but I realize that isn't always possible. I will let you all know that this though, this will be a Chest Deep campaign so you’ll have plenty of options when it comes time to create your characters. I’ll choose players from those who are interested and we’ll work out the characters then.
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Second, please download the preview chapter of the Paranet Papers which provides all of the information about Las Vegas.Īnyone can express an interest in the game, but whatever you do don’t submit a character concept. First, please have a copy of the Dresden Files RPG book Your Story which will include all of the rules you’ll need to know in order to play the game. However I do have two requirements for anyone looking to play in the campaign.
I was inspired to do this after reading through the preview of the Paranet Papers which provided all of the details on Las Vegas.Ībsolutely, in fact I’m hoping to get four players who can give. This is a Dresden Files RPG campaign set in the city of Las Vegas after the Changes book of the Dresden Files series.